package com.ws.game.common.framework
{
	import com.ws.game.common.utils.PartType;

	import flash.display.Sprite;
	
	public class BaseGameObject extends Sprite
	{
		protected var _part:uint = PartType.UNKNOWN;
		protected var _hitTest:Boolean = false;		
		public function get hitTest():Boolean
		{
			return _hitTest;
		}
		public function BaseGameObject()
		{
		}
		
		public function get part():uint{
			return this._part;
		}
		public function doWork():void { }
		public function dispose():void{}
	}
}